<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>Gaming &amp; Streaming | WiFi Weekly</title><link>https://wifiweekly.com/topics/gaming-streaming/</link><description>Latency, QoS, and bufferbloat, explained and fixed.</description><language>en-us</language><lastBuildDate>Wed, 14 Oct 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://wifiweekly.com/topics/gaming-streaming/index.xml" rel="self" type="application/rss+xml"/><item><title>Best Router Settings for Zoom and Teams Calls at Home</title><link>https://wifiweekly.com/guides/router-settings-for-video-calls/</link><guid>https://wifiweekly.com/guides/router-settings-for-video-calls/</guid><pubDate>Wed, 14 Oct 2026 00:00:00 +0000</pubDate><dc:creator>Tehseen Arbab</dc:creator><category>Gaming &amp; Streaming</category><description>Zoom and Teams need only a few megabits per second, so freezes and robotic audio usually come from an unsteady connection, not a slow plan. Use Ethernet or a strong 5 GHz signal, leave WMM on, turn on your router's video-call priority feature if it has one, and stop large uploads from swamping the line during calls.</description><enclosure url="https://wifiweekly.com/guides/router-settings-for-video-calls/cover_hu_65cdb91abc37e1fd.jpg" type="image/jpeg" length="0"/><media:content url="https://wifiweekly.com/guides/router-settings-for-video-calls/cover_hu_65cdb91abc37e1fd.jpg" medium="image" type="image/jpeg" width="1200" height="630"/><content:encoded><![CDATA[<p><img src="https://wifiweekly.com/guides/router-settings-for-video-calls/cover_hu_65cdb91abc37e1fd.jpg" alt="Man on a video call at a laptop on a home desk" width="1200" height="630"></p><p><strong>Short answer:</strong> Zoom and Teams need only a few megabits per second, so freezes and robotic audio usually come from an unsteady connection, not a slow plan. Use Ethernet or a strong 5 GHz signal, leave WMM on, turn on your router&#39;s video-call priority feature if it has one, and stop large uploads from swamping the line during calls.</p><p>Video calls need far less speed than most home plans provide. When Zoom or Teams freezes, the cause is usually an unsteady connection: weak Wi-Fi, a crowded band, or another upload filling the line. Fix those first. Then use your router&rsquo;s video-call priority setting if it has one.</p>
<p>This is a research-based guide built from Zoom&rsquo;s and Microsoft&rsquo;s published requirements and router makers&rsquo; support documentation. We have not measured call quality on these routers ourselves.</p>
<h2 id="quick-answer-the-settings-that-help-most">Quick answer: the settings that help most</h2>
<ol>
<li><strong>Plug in with Ethernet</strong> if you can. If you can&rsquo;t, connect on 5 GHz or 6 GHz, close to the router or a mesh point.</li>
<li><strong>Leave WMM on.</strong> Apple recommends it, and Microsoft recommends QoS or WMM for Teams.</li>
<li><strong>Turn on your router&rsquo;s video-call mode,</strong> if it has one. ASUS, Google and eero all offer one (see the table below).</li>
<li><strong>Keep big uploads off the line during calls.</strong> Cloud backups and large file syncs compete with your outgoing video.</li>
<li><strong>Fix bufferbloat</strong> if calls break up whenever someone else is downloading. See our <a href="/guides/fix-bufferbloat-gaming-lag/">bufferbloat guide</a>.</li>
</ol>
<h2 id="how-much-bandwidth-do-video-calls-use">How much bandwidth do video calls use?</h2>
<table>
	<thead>
			<tr>
					<th>App and call type</th>
					<th>Upload</th>
					<th>Download</th>
					<th>Source</th>
			</tr>
	</thead>
	<tbody>
			<tr>
					<td>Zoom, 1:1 call, 720p</td>
					<td>1.2 Mbps</td>
					<td>1.2 Mbps</td>
					<td>Zoom</td>
			</tr>
			<tr>
					<td>Zoom, group call, 720p</td>
					<td>2.6 Mbps</td>
					<td>1.8 Mbps</td>
					<td>Zoom</td>
			</tr>
			<tr>
					<td>Zoom, 1080p (1:1 or group)</td>
					<td>3.8 Mbps</td>
					<td>3.0 Mbps</td>
					<td>Zoom</td>
			</tr>
			<tr>
					<td>Zoom, audio only</td>
					<td>60 to 80 kbps</td>
					<td>60 to 80 kbps</td>
					<td>Zoom</td>
			</tr>
			<tr>
					<td>Teams video meetings, recommended (up to 1080p)</td>
					<td>2.5 Mbps</td>
					<td>4 Mbps</td>
					<td>Microsoft</td>
			</tr>
			<tr>
					<td>Teams video, best performance</td>
					<td>4 Mbps</td>
					<td>4 Mbps</td>
					<td>Microsoft</td>
			</tr>
	</tbody>
</table>
<p>Zoom says it adjusts bandwidth to each participant&rsquo;s network. Google&rsquo;s Meet requirements page lists hardware and says you need a broadband connection, but gives no bandwidth figures.</p>
<p>The figures are per person on a call. Two people on separate 1080p Zoom calls need roughly double. Upload is the tighter limit on many cable plans, so check yours with our guide to <a href="/guides/how-much-internet-speed-do-i-need/">how much internet speed you need</a>.</p>
<h2 id="why-calls-freeze-on-a-fast-plan">Why calls freeze on a fast plan</h2>
<p>Bandwidth alone does not guarantee a good call. Microsoft says &ldquo;provisioned bandwidth alone&rdquo; doesn&rsquo;t guarantee quality, and that calls with static, cut-outs or voices that &ldquo;sound like robots&rdquo; could point to jitter or packet loss. When bandwidth does run short, Microsoft says Teams prioritizes audio over video.</p>
<p>The common home causes:</p>
<ul>
<li><strong>Weak or crowded Wi-Fi.</strong> Microsoft says the 2.4 GHz band is often congested by consumer devices, and that 5 GHz is better suited to real-time media. See <a href="/guides/2-4-ghz-vs-5-ghz-vs-6-ghz-wifi/">2.4 GHz vs. 5 GHz vs. 6 GHz</a>.</li>
<li><strong>A full upload.</strong> A backup or game download on another device can push your call&rsquo;s traffic into a queue. That delay is bufferbloat.</li>
<li><strong>The Wi-Fi link, not the plan.</strong> If a wired test is fast but your laptop is slow, the problem is local. Our guide to <a href="/guides/wifi-slow-but-internet-fast/">slow Wi-Fi on a fast connection</a> walks through the checks.</li>
</ul>
<h2 id="router-settings-for-video-calls-by-brand">Router settings for video calls, by brand</h2>
<table>
	<thead>
			<tr>
					<th>Router</th>
					<th>Setting</th>
					<th>What the maker says it does</th>
					<th>Caveat</th>
			</tr>
	</thead>
	<tbody>
			<tr>
					<td>ASUS</td>
					<td>Adaptive QoE, Work from Home mode</td>
					<td>Prioritizes apps &ldquo;such as Zoom, Teams&rdquo;</td>
					<td>Web interface: Adaptive QoE, then turn on QoS and choose the mode</td>
			</tr>
			<tr>
					<td>Google Nest Wifi Pro, Nest Wifi, Google Wifi</td>
					<td>Preferred activities, video conferencing</td>
					<td>Prioritizes Meet, Zoom, Teams, Slack, GoTo Meeting and Webex</td>
					<td>On by default; works only when a device is on a call</td>
			</tr>
			<tr>
					<td>Google Nest Wifi Pro, Nest Wifi, Google Wifi</td>
					<td>Prioritize a device</td>
					<td>Gives one device 70% of available bandwidth</td>
					<td>One device at a time; others share the rest</td>
			</tr>
			<tr>
					<td>eero</td>
					<td>Optimize for Conferencing and Gaming (eero Labs beta)</td>
					<td>Queues traffic so every device keeps access</td>
					<td>eero says it is best for connections under 500 Mbps and some devices may slow</td>
			</tr>
	</tbody>
</table>
<p>On an ASUS router, open the router&rsquo;s web interface, go to Adaptive QoE, switch on QoS, pick Work from Home and apply. ASUS also offers a Bandwidth Limiter that caps a chosen device. It says any limit should be lower than your provider&rsquo;s maximum speed, or it won&rsquo;t take effect.</p>
<p>On Google Nest Wifi or Google Wifi, open the Google Home app, then Wi-Fi, Network settings and Preferred activities. To prioritize a single laptop instead, open Wi-Fi, then Devices, choose the laptop and pick a duration.</p>
<p>On eero, open the Discover tab in the eero app, tap eero Labs and turn on Optimize for Conferencing and Gaming.</p>
<p>If your router has none of these, check its QoS or traffic-priority settings, and make sure WMM is enabled. Apple says disabling WMM &ldquo;can affect the performance and reliability of devices on the network.&rdquo;</p>
<h2 id="other-settings-worth-checking">Other settings worth checking</h2>
<ul>
<li><strong>One network name across bands.</strong> Apple recommends a single name for all bands. If you split bands, make sure the work laptop joins 5 GHz or 6 GHz.</li>
<li><strong>2.4 GHz channel width.</strong> Apple recommends 20 MHz on 2.4 GHz and Auto on 5 GHz and 6 GHz.</li>
<li><strong>Work VPN.</strong> Microsoft says routing Teams traffic through a VPN can add &ldquo;extra latency and jitter.&rdquo; That setting belongs to your employer, so ask its IT team whether calls bypass the VPN.</li>
</ul>
<h2 id="when-to-change-hardware-instead">When to change hardware instead</h2>
<p>If the room you work in has a weak signal, settings won&rsquo;t fix it. Run a cable, use <a href="/guides/what-is-moca-ethernet-over-coax/">MoCA over existing coax</a>, or add a mesh point with a <a href="/guides/mesh-wifi-wired-vs-wireless-backhaul/">wired backhaul</a>. If your provider&rsquo;s gateway lacks priority settings, our guide to <a href="/guides/buy-your-own-router-vs-isp-equipment/">buying your own router</a> covers what to check before you switch.</p>
<h2 id="fact-check-notes">Fact-check notes</h2>
<table>
	<thead>
			<tr>
					<th>Important claim</th>
					<th>Source</th>
					<th>Verification</th>
			</tr>
	</thead>
	<tbody>
			<tr>
					<td>Zoom bandwidth: 720p 1:1 at 1.2 Mbps; 720p group at 2.6 up and 1.8 down; 1080p at 3.8 up and 3.0 down; audio at 60 to 80 kbps</td>
					<td><a href="https://support.zoom.com/hc/en/article?id=zm_kb&amp;sysparm_article=KB0060748" rel="noopener">Zoom system requirements</a></td>
					<td>Verified as of October 14, 2026</td>
			</tr>
			<tr>
					<td>Teams video meetings: 2.5 Mbps up and 4 Mbps down recommended; 4 Mbps each way for best performance; audio is prioritized over video when bandwidth runs short</td>
					<td><a href="https://learn.microsoft.com/en-us/microsoftteams/prepare-network" rel="noopener">Microsoft Learn, updated July 9, 2026</a></td>
					<td>Verified as of October 14, 2026</td>
			</tr>
			<tr>
					<td>Microsoft: robotic-sounding voices could be jitter or packet loss; 2.4 GHz often congested; 5 GHz better for real-time media; use QoS or WMM; VPN can add latency and jitter</td>
					<td><a href="https://learn.microsoft.com/en-us/microsoftteams/prepare-network" rel="noopener">Microsoft Learn</a></td>
					<td>Verified; Microsoft&rsquo;s guidance is written for organizations, applied here to home use</td>
			</tr>
			<tr>
					<td>Google&rsquo;s Meet requirements page gives no bandwidth figures</td>
					<td><a href="https://support.google.com/meet/answer/7317473" rel="noopener">Google Meet Help</a></td>
					<td>Verified as of October 14, 2026</td>
			</tr>
			<tr>
					<td>ASUS Work from Home mode prioritizes apps such as Zoom and Teams; Bandwidth Limiter limits must be below the provider&rsquo;s maximum</td>
					<td><a href="https://www.asus.com/us/support/faq/1055838/" rel="noopener">ASUS FAQ 1055838, updated August 13, 2026</a></td>
					<td>Verified as of October 14, 2026</td>
			</tr>
			<tr>
					<td>Google preferred activities cover video conferencing apps and are on by default; a prioritized device gets 70% of bandwidth, one device at a time</td>
					<td><a href="https://support.google.com/googlenest/answer/9541371" rel="noopener">Google 9541371</a>, <a href="https://support.google.com/googlenest/answer/6246483" rel="noopener">Google 6246483</a></td>
					<td>Verified as of October 14, 2026</td>
			</tr>
			<tr>
					<td>eero&rsquo;s Optimize for Conferencing and Gaming is a beta best for connections under 500 Mbps and may slow some devices</td>
					<td><a href="https://blog.eero.com/working-from-home" rel="noopener">eero Blog</a></td>
					<td>Qualified: the post is undated, and eero Labs features can change</td>
			</tr>
			<tr>
					<td>Apple recommends WMM enabled, one name for all bands, 20 MHz on 2.4 GHz</td>
					<td><a href="https://support.apple.com/en-us/102766" rel="noopener">Apple Support, July 14, 2026</a></td>
					<td>Verified as of October 14, 2026</td>
			</tr>
	</tbody>
</table>
<h2 id="bottom-line">Bottom line</h2>
<p>A video call needs about 4 Mbps in each direction at most, so a faster plan rarely fixes a bad call. Get the work device onto Ethernet or a strong 5 GHz or 6 GHz signal, leave WMM on, switch on your router&rsquo;s video-call priority, and stop other uploads from crowding the line.</p>
]]></content:encoded></item><item><title>Do You Need a Gaming Router? What the Gaming Features Do</title><link>https://wifiweekly.com/guides/do-you-need-a-gaming-router/</link><guid>https://wifiweekly.com/guides/do-you-need-a-gaming-router/</guid><pubDate>Thu, 08 Oct 2026 00:00:00 +0000</pubDate><dc:creator>Tehseen Arbab</dc:creator><category>Gaming &amp; Streaming</category><description>Most players don't need a gaming router. Online games use little bandwidth, and lag usually comes from Wi-Fi, a busy connection or distance to the game server. The gaming feature that helps most is traffic prioritization (QoS), which many ordinary routers also offer. A gaming router makes sense if you want those controls built in and plan to wire your console or PC. This is a research-based guide, not a hands-on test.</description><enclosure url="https://wifiweekly.com/guides/do-you-need-a-gaming-router/cover_hu_60290f56b19143a1.jpg" type="image/jpeg" length="0"/><media:content url="https://wifiweekly.com/guides/do-you-need-a-gaming-router/cover_hu_60290f56b19143a1.jpg" medium="image" type="image/jpeg" width="1200" height="630"/><content:encoded><![CDATA[<p><img src="https://wifiweekly.com/guides/do-you-need-a-gaming-router/cover_hu_60290f56b19143a1.jpg" alt="Gaming desk with a curved monitor, keyboard and purple and blue lighting" width="1200" height="630"></p><p><strong>Short answer:</strong> Most players don&#39;t need a gaming router. Online games use little bandwidth, and lag usually comes from Wi-Fi, a busy connection or distance to the game server. The gaming feature that helps most is traffic prioritization (QoS), which many ordinary routers also offer. A gaming router makes sense if you want those controls built in and plan to wire your console or PC. This is a research-based guide, not a hands-on test.</p><p>Most players don&rsquo;t need a gaming router. Online games send and receive very little data, so a faster router rarely makes them smoother. Lag usually comes from a weak Wi-Fi link, other people using the connection at the same moment, or the distance to the game server. The one gaming feature that targets a real cause is traffic prioritization, and many ordinary routers have it too.</p>
<p>A gaming router is a router sold with features aimed at games: a priority port, game-traffic prioritization, and sometimes a paid route service. This is a research-based guide built from the manufacturers&rsquo; own descriptions of those features. We have not tested gaming routers, and none of the manufacturer pages we reviewed gives measured latency results.</p>
<h2 id="what-actually-causes-lag-in-online-games">What actually causes lag in online games?</h2>
<p>Two different things get called &ldquo;lag.&rdquo;</p>
<p><strong>Latency</strong> is the time data takes to travel to the game server and back, measured in milliseconds (ms) and often shown in games as ping. <strong>Bandwidth</strong> is how much data the connection can carry per second, measured in megabits per second (Mbps). Games are sensitive to latency and need little bandwidth.</p>
<p>The FCC&rsquo;s broadband speed guide, last reviewed on July 18, 2022, lists 4 Mbps as the minimum download speed for online multiplayer gaming and 3 Mbps for a game console connecting to the internet. Almost any current plan covers that many times over.</p>
<p>Latency gets worse in three common ways, and only one of them is something a router controls:</p>
<table>
	<thead>
			<tr>
					<th>Cause</th>
					<th>What it looks like</th>
					<th>Can a router fix it?</th>
			</tr>
	</thead>
	<tbody>
			<tr>
					<td>Your connection is busy</td>
					<td>Ping spikes when someone uploads, streams or downloads</td>
					<td>Yes, with traffic prioritization or queue management</td>
			</tr>
			<tr>
					<td>A weak or crowded Wi-Fi link</td>
					<td>Lag that&rsquo;s worse in some rooms or at some times</td>
					<td>Partly; a cable fixes it better</td>
			</tr>
			<tr>
					<td>Distance to the game server, or the provider&rsquo;s network</td>
					<td>Consistently high ping in one game, fine in others</td>
					<td>No, except possibly a route service</td>
			</tr>
	</tbody>
</table>
<p>The first one has a name, bufferbloat. Our <a href="/guides/fix-bufferbloat-gaming-lag/">bufferbloat guide</a> explains how to test for it.</p>
<p>Cloud gaming is the exception to &ldquo;games need little bandwidth.&rdquo; There, the game runs on a remote server and is streamed to you like video. NVIDIA lists 25 Mbps for its GeForce NOW service at 1080p and 60 frames per second, and 45 Mbps for 4K at 120 frames per second. It also requires less than 80 ms of latency to its data center.</p>
<h2 id="what-do-gaming-router-features-do">What do gaming router features do?</h2>
<p>ASUS publishes the clearest breakdown, describing three &ldquo;levels&rdquo; of game acceleration on its ROG gaming routers. Other brands sell similar features under different names.</p>
<table>
	<thead>
			<tr>
					<th>Feature</th>
					<th>What the manufacturer says it does</th>
					<th>Who it helps</th>
			</tr>
	</thead>
	<tbody>
			<tr>
					<td>Gaming port</td>
					<td>ASUS: a device in the marked gaming LAN port is treated as &ldquo;the first priority&rdquo;</td>
					<td>Wired consoles and PCs only</td>
			</tr>
			<tr>
					<td>Game traffic prioritization</td>
					<td>ASUS calls it Game Boost, an &ldquo;adaptive QoS to handle multiple connected devices&rdquo; that gives game packets top priority</td>
					<td>Homes where others use the connection while you play</td>
			</tr>
			<tr>
					<td>Route service (WTFast)</td>
					<td>ASUS: &ldquo;a network traffic optimization engine for gamers to get a better route from a router to a game server&rdquo;</td>
					<td>Players with a poor route to a specific game&rsquo;s servers</td>
			</tr>
	</tbody>
</table>
<p>QoS stands for Quality of Service, a router setting that decides which traffic goes first when the connection is busy.</p>
<p>The route service is a separate company&rsquo;s product. TP-Link offers WTFast on its Archer GE800, GE650, GE550 and GXE75 routers and says users can &ldquo;play without any restrictions for the first month,&rdquo; which indicates a paid subscription after that. TP-Link lists &ldquo;lower latency, reduced packet loss, and minimized ping&rdquo; among the claims, without figures. Treat it as something to trial against the games you actually play, not as a reason to buy a particular router.</p>
<h2 id="do-ordinary-routers-have-the-same-features">Do ordinary routers have the same features?</h2>
<p>The one that matters, traffic prioritization, is common. Two examples:</p>
<ul>
<li><strong>Netgear Dynamic QoS</strong> on Nighthawk routers &ldquo;resolves traffic congestion when the Internet bandwidth is limited.&rdquo; Netgear says it can help if your speeds are &ldquo;250 Mbps or less&rdquo; and you game or stream, and that at 300 Mbps or faster &ldquo;you don&rsquo;t need to use Dynamic QoS.&rdquo;</li>
<li><strong>eero&rsquo;s &ldquo;Optimize for Conferencing and Gaming&rdquo;</strong>, a beta feature in the eero Labs section of the app. Eero says it &ldquo;queues wifi traffic and limits the amount of bandwidth certain devices can use,&rdquo; is &ldquo;best for internet connections under 500 Mbps,&rdquo; and that &ldquo;you may see slower performance on certain devices.&rdquo;</li>
</ul>
<p>Both manufacturers make the same point from different directions. Prioritization helps most on slower plans, where a single upload or download can fill the connection. On a fast plan there is more headroom, so the same activity is less likely to slow your game. And prioritizing one thing can slow others.</p>
<p>To check what your router offers, look for &ldquo;QoS,&rdquo; &ldquo;SQM&rdquo; (smart queue management), &ldquo;traffic prioritization&rdquo; or &ldquo;gaming&rdquo; in its settings or app.</p>
<h2 id="what-doesnt-help">What doesn&rsquo;t help?</h2>
<ul>
<li><strong>Higher maximum Wi-Fi speeds.</strong> A router&rsquo;s headline speed is usually the combined theoretical rate of all its radios; TP-Link&rsquo;s Archer BE230, sold as a BE3600 router, for example, adds a 2,882 Mbps 5 GHz radio to a 688 Mbps 2.4 GHz radio. Games use a few Mbps. See <a href="/guides/how-much-internet-speed-do-i-need/">how much internet speed you need</a>.</li>
<li><strong>The &ldquo;gaming&rdquo; label on its own.</strong> It describes features, not performance. Compare the features in the table above, then check whether your current router already has them.</li>
<li><strong>A new router to fix NAT type.</strong> An Open NAT type, which consoles need for party chat and hosting, comes from UPnP or port forwarding. Every router has at least one. Our guide to <a href="/guides/should-you-disable-wps-and-upnp/">WPS and UPnP</a> covers the trade-off.</li>
<li><strong>More bandwidth for a lag problem.</strong> If ping is high with nobody else online, a faster plan won&rsquo;t lower it.</li>
</ul>
<h2 id="what-should-i-try-before-buying-one">What should I try before buying one?</h2>
<p>In rough order of cost:</p>
<ol>
<li><strong>Use a cable.</strong> Connect the console or PC to the router with Ethernet. It removes Wi-Fi from the equation and is what a gaming port assumes anyway. NVIDIA recommends &ldquo;a hardwired Ethernet connection, or a router with a 5 GHz WiFi connection&rdquo; for GeForce NOW. Our <a href="/guides/ethernet-cable-cat5e-vs-cat6-vs-cat6a/">Ethernet cable guide</a> covers which cable to buy.</li>
<li><strong>If you can&rsquo;t wire it, use 5 GHz.</strong> Make sure the console or PC is on 5 GHz and not 2.4 GHz. See <a href="/guides/2-4-ghz-vs-5-ghz-vs-6-ghz-wifi/">our Wi-Fi bands guide</a>.</li>
<li><strong>Test whether lag follows other people&rsquo;s activity.</strong> Run a speed test that reports latency under load while someone else uploads. If ping jumps, it is congestion.</li>
<li><strong>Turn on your router&rsquo;s QoS or SQM feature,</strong> if it has one, and test again.</li>
<li><strong>Check NAT type</strong> on the console and fix it with UPnP or port forwarding.</li>
<li><strong>Only then consider a new router,</strong> and choose it by the features you found you need.</li>
</ol>
<h2 id="who-should-buy-a-gaming-router">Who should buy a gaming router?</h2>
<table>
	<thead>
			<tr>
					<th>Your situation</th>
					<th>Reasonable choice</th>
					<th>Why</th>
			</tr>
	</thead>
	<tbody>
			<tr>
					<td>Lag only when others use the internet, and your router has no QoS</td>
					<td>A router with QoS or SQM, gaming-branded or not</td>
					<td>This is the problem prioritization targets</td>
			</tr>
			<tr>
					<td>Several wired gaming devices and you want simple priority control</td>
					<td>A gaming router with a gaming port is a fair fit</td>
					<td>The port gives one wired device priority without configuration</td>
			</tr>
			<tr>
					<td>Lag is the same whether or not anyone else is online</td>
					<td>Keep your router; check the server, Wi-Fi and wiring</td>
					<td>A router can&rsquo;t shorten the route</td>
			</tr>
			<tr>
					<td>Fast plan (300 Mbps or more) and no lag spikes</td>
					<td>Keep your router</td>
					<td>Netgear says prioritization isn&rsquo;t needed at these speeds</td>
			</tr>
			<tr>
					<td>You play cloud games</td>
					<td>Focus on a wired or strong 5 GHz connection and a plan with headroom</td>
					<td>NVIDIA lists 25 to 45 Mbps and under 80 ms latency</td>
			</tr>
			<tr>
					<td>Your router no longer gets firmware updates</td>
					<td>Replace it, choosing on security support and features</td>
					<td>A gaming label is optional</td>
			</tr>
	</tbody>
</table>
<p>We have not included prices. We only publish a price with the date we checked it.</p>
<h2 id="fact-check-notes">Fact-check notes</h2>
<table>
	<thead>
			<tr>
					<th>Important claim</th>
					<th>Source</th>
					<th>Verification</th>
			</tr>
	</thead>
	<tbody>
			<tr>
					<td>The FCC lists 4 Mbps minimum download for online multiplayer and 3 Mbps for a game console connecting to the internet</td>
					<td><a href="https://www.fcc.gov/consumers/guides/broadband-speed-guide" rel="noopener">FCC Broadband Speed Guide, last reviewed July 18, 2022</a></td>
					<td>Qualified: the FCC calls these rough guidelines; the page is from 2022</td>
			</tr>
			<tr>
					<td>ASUS describes a gaming port, Game Boost adaptive QoS, and WTFast as three levels of game acceleration; no latency figures are given</td>
					<td><a href="https://www.asus.com/us/support/faq/1039505/" rel="noopener">ASUS Support FAQ 1039505, updated September 13, 2023</a></td>
					<td>Verified as the manufacturer&rsquo;s description; not tested by us</td>
			</tr>
			<tr>
					<td>TP-Link offers WTFast on the Archer GE800, GE650, GE550 and GXE75 with a free first month and claims lower latency and packet loss</td>
					<td><a href="https://www.tp-link.com/us/support/faq/3734/" rel="noopener">TP-Link Support FAQ 3734</a></td>
					<td>Qualified: manufacturer and partner claims without figures; subscription terms after the trial not stated on the page</td>
			</tr>
			<tr>
					<td>Netgear says Dynamic QoS can help at 250 Mbps or less and isn&rsquo;t needed at 300 Mbps or more</td>
					<td><a href="https://kb.netgear.com/25617/How-does-Dynamic-QoS-help-improve-my-Nighthawk-router-s-Internet-traffic-management" rel="noopener">Netgear Support</a></td>
					<td>Verified as of October 8, 2026</td>
			</tr>
			<tr>
					<td>eero&rsquo;s Optimize for Conferencing and Gaming queues traffic, is best under 500 Mbps, and may slow some devices</td>
					<td><a href="https://blog.eero.com/working-from-home" rel="noopener">eero</a></td>
					<td>Qualified: an undated eero page describing a beta feature</td>
			</tr>
			<tr>
					<td>GeForce NOW needs 25 Mbps for 1080p at 60 fps, 45 Mbps for 4K at 120 fps, under 80 ms latency, and recommends Ethernet or 5 GHz</td>
					<td><a href="https://www.nvidia.com/en-us/geforce-now/system-reqs/" rel="noopener">NVIDIA GeForce NOW system requirements</a></td>
					<td>Verified as of October 8, 2026</td>
			</tr>
			<tr>
					<td>Xbox lists turning on UPnP, then port forwarding, as fixes for NAT problems</td>
					<td><a href="https://support.xbox.com/en-US/help/hardware-network/connect-network/xbox-one-nat-error" rel="noopener">Xbox Support</a></td>
					<td>Verified as of October 7, 2026</td>
			</tr>
			<tr>
					<td>TP-Link&rsquo;s Archer BE230 (BE3600) combines a 2,882 Mbps 5 GHz radio and a 688 Mbps 2.4 GHz radio</td>
					<td><a href="https://www.tp-link.com/us/home-networking/wifi-router/archer-be230/" rel="noopener">TP-Link US product page</a></td>
					<td>Verified from manufacturer specifications as of October 4, 2026</td>
			</tr>
			<tr>
					<td>Which causes of lag a router can and can&rsquo;t fix</td>
					<td>Our analysis of the sources above</td>
					<td>Qualified: an explanation, not a tested result</td>
			</tr>
	</tbody>
</table>
<h2 id="bottom-line">Bottom line</h2>
<p>A gaming router is an ordinary router with a few traffic features and a label. Before buying one, wire your console or PC, check whether lag follows other people&rsquo;s activity, and look for QoS in the router you already own. If your router lacks prioritization and congestion is the cause, buy one that has it, gaming-branded or not.</p>
]]></content:encoded></item><item><title>Should You Turn Off WPS and UPnP on Your Router?</title><link>https://wifiweekly.com/guides/should-you-disable-wps-and-upnp/</link><guid>https://wifiweekly.com/guides/should-you-disable-wps-and-upnp/</guid><pubDate>Wed, 07 Oct 2026 00:00:00 +0000</pubDate><dc:creator>Tehseen Arbab</dc:creator><category>Security &amp; Privacy</category><description>Turn off WPS: its PIN method has a design flaw that lets someone in Wi-Fi range recover your password, and you can join devices by typing the password instead. Turn off UPnP unless something you use needs it, which the NSA recommends. Game consoles are the common exception, and port forwarding is the narrower alternative.</description><enclosure url="https://wifiweekly.com/guides/should-you-disable-wps-and-upnp/cover_hu_c64abb223ac839c7.jpg" type="image/jpeg" length="0"/><media:content url="https://wifiweekly.com/guides/should-you-disable-wps-and-upnp/cover_hu_c64abb223ac839c7.jpg" medium="image" type="image/jpeg" width="1200" height="630"/><content:encoded><![CDATA[<p><img src="https://wifiweekly.com/guides/should-you-disable-wps-and-upnp/cover_hu_c64abb223ac839c7.jpg" alt="Hands holding a game controller in front of a monitor showing a game" width="1200" height="630"></p><p><strong>Short answer:</strong> Turn off WPS: its PIN method has a design flaw that lets someone in Wi-Fi range recover your password, and you can join devices by typing the password instead. Turn off UPnP unless something you use needs it, which the NSA recommends. Game consoles are the common exception, and port forwarding is the narrower alternative.</p><p>Turn off WPS. Turn off UPnP too, unless something you use stops working without it. Both features exist to save you a setup step, and both have documented security weaknesses. For most homes the only real cost of switching them off is a few minutes of extra setup, and for game consoles, a port-forwarding rule.</p>
<p>This is an explainer based on US government security guidance and published vulnerability notes. We have not tested routers for it.</p>
<h2 id="what-is-wps-and-what-is-wrong-with-it">What is WPS, and what is wrong with it?</h2>
<p>WPS stands for Wi-Fi Protected Setup. The Wi-Fi Alliance, the industry group that certifies Wi-Fi products, says it was &ldquo;designed to ease the setup of security-protected Wi-Fi networks in home and small office environments.&rdquo; In practice it lets a device join your Wi-Fi without anyone typing the password, usually by pressing a button on the router or entering an 8-digit PIN.</p>
<p>The PIN is the problem. On December 27, 2011, the CERT Coordination Center at Carnegie Mellon University published a vulnerability note on a flaw reported by researcher Stefan Viehböck. The router checks the 8-digit PIN in two halves and tells the other side when the first half is right. The last digit is a checksum, a digit calculated from the others. Together those reduce the number of guesses needed from 100 million to 11,000.</p>
<p>CERT&rsquo;s note says an attacker within wireless range can &ldquo;brute force the WPS PIN and retrieve the password for the wireless network, change the configuration of the access point, or cause a denial of service.&rdquo; A long Wi-Fi password does not help, because the attack goes around it.</p>
<p>CERT&rsquo;s recommended solution was to disable the feature. The Cybersecurity and Infrastructure Security Agency (CISA) says the same in its home Wi-Fi guidance: WPS &ldquo;increases the likelihood that a threat actor could gain unauthorized access to your Wi-Fi network.&rdquo;</p>
<h3 id="is-the-button-safer-than-the-pin">Is the button safer than the PIN?</h3>
<p>The published flaw concerns the PIN. The button method opens a short window after someone physically presses it, so an attacker would need to be in range at that moment.</p>
<p>Whether you can keep the button and lose the PIN depends on your router. Some have separate settings, and many have a single WPS switch that controls both. The CERT note is from 2011 and router firmware has changed since, but you can&rsquo;t easily verify how your own router handles repeated PIN attempts. If you can&rsquo;t confirm the PIN method is off, turn WPS off altogether.</p>
<h3 id="what-do-i-use-instead">What do I use instead?</h3>
<p>Type the password, or scan it. Many phones can share a Wi-Fi password by QR code, and printers and smart devices can be joined through their own apps or control panels. The Wi-Fi Alliance also has a newer setup method, Wi-Fi Easy Connect, which works by &ldquo;scanning a product quick response (QR) code.&rdquo; Whether you can use it depends on both the router and the device supporting it.</p>
<h2 id="what-is-upnp-and-what-is-wrong-with-it">What is UPnP, and what is wrong with it?</h2>
<p>UPnP stands for Universal Plug and Play. On a home router, it lets a device on your network ask the router to open a port, which is a numbered doorway for incoming connections from the internet. A game console might open ports so other players can connect to it. The device asks, the router agrees, and you never see a prompt.</p>
<p>That convenience is also the weakness. The router does not check whether the request is a good idea. Any device or program on your network can ask, including one that is infected or badly made.</p>
<p>Three official sources address it:</p>
<ul>
<li>The National Security Agency (NSA), in home network guidance published in February 2023: &ldquo;Disable Universal Plug-n-Play (UPnP). These measures help close holes that may enable an attacker to compromise your network.&rdquo;</li>
<li>CISA: &ldquo;Threat actors can use UPnP to spread malware to devices in your network and control them remotely.&rdquo;</li>
<li>CERT, in a note published January 29, 2013, on flaws found by security firm Rapid7 in a widely used UPnP software library: &ldquo;A remote, unauthenticated attacker may be able to execute arbitrary code on the device or cause a denial of service.&rdquo; One of its suggested workarounds was to disable UPnP.</li>
</ul>
<p>That 2013 flaw was in one software library, and CERT&rsquo;s note lists a fixed version of it. It is here as an example of the kind of problem UPnP has had, not as a current threat to your specific router. The NSA and CISA advice is the reason to act.</p>
<h2 id="what-breaks-if-i-turn-them-off">What breaks if I turn them off?</h2>
<table>
	<thead>
			<tr>
					<th>Feature</th>
					<th>If you turn it off</th>
					<th>How to work around it</th>
			</tr>
	</thead>
	<tbody>
			<tr>
					<td>WPS</td>
					<td>Devices can&rsquo;t join by button or PIN</td>
					<td>Enter the Wi-Fi password, share it by QR code, or use the device&rsquo;s app</td>
			</tr>
			<tr>
					<td>UPnP</td>
					<td>Devices can&rsquo;t open router ports by themselves</td>
					<td>Add a port-forwarding rule for the device that needs one</td>
			</tr>
	</tbody>
</table>
<p>Turning off WPS breaks nothing that is already connected. Devices that joined by WPS should stay joined, because they store the password once connected.</p>
<p>Turning off UPnP is the one that can bite. Web browsing, streaming and video calls generally start from your device and reach outward, so they don&rsquo;t need incoming ports. Multiplayer gaming and voice chat on consoles are different, because other players&rsquo; consoles need to connect in.</p>
<p>Xbox support explains the symptom: you can sign in, but &ldquo;can&rsquo;t hear your friends online within a game or a party&rdquo; or can&rsquo;t host or join a multiplayer game. It says &ldquo;You need your NAT type to be Open to resolve this issue.&rdquo; NAT (Network Address Translation) is how your router shares one internet address among all your devices, and the NAT type is the console&rsquo;s measure of how easily others can reach it. The first fix Xbox lists is &ldquo;Turn on UPnP.&rdquo; The next ones it lists are opening ports with port forwarding, then a &ldquo;perimeter network (also known as DMZ).&rdquo;</p>
<h2 id="which-should-i-choose-for-gaming-upnp-or-port-forwarding">Which should I choose for gaming: UPnP or port forwarding?</h2>
<table>
	<thead>
			<tr>
					<th>Option</th>
					<th>What it opens</th>
					<th>Trade-off</th>
			</tr>
	</thead>
	<tbody>
			<tr>
					<td>UPnP on</td>
					<td>Whatever any device on your network asks for</td>
					<td>Easiest; against NSA advice</td>
			</tr>
			<tr>
					<td>Port forwarding</td>
					<td>Only the ports you list, to the one device you name</td>
					<td>A few minutes of setup; much narrower</td>
			</tr>
			<tr>
					<td>DMZ for the console</td>
					<td>Everything, to one device</td>
					<td>Avoid unless nothing else works; it exposes that device fully</td>
			</tr>
	</tbody>
</table>
<p>Port forwarding is the better fit for a household that wants UPnP off. You give the console a fixed address on your network, then forward the ports the console maker lists to that address. The exact ports are on each console maker&rsquo;s support site.</p>
<p>If you decide to keep UPnP on for a console, reduce the exposure in other ways. Keep the router&rsquo;s firmware current, and put smart home devices on a separate network so they can&rsquo;t use UPnP on your main one. Our guide to <a href="/guides/guest-wifi-network-smart-home-devices/">guest networks for smart home devices</a> covers how.</p>
<p>One note for gamers: an Open NAT type helps you connect to other players. It does not reduce lag. For that, see <a href="/guides/fix-bufferbloat-gaming-lag/">our bufferbloat guide</a>.</p>
<h2 id="how-do-i-turn-them-off">How do I turn them off?</h2>
<p>Menu names vary by brand, so look for the closest match in your router&rsquo;s app or admin page.</p>
<ol>
<li><strong>Open the router&rsquo;s settings</strong> in its app or by browsing to its admin address.</li>
<li><strong>Find WPS.</strong> It is usually under wireless or Wi-Fi settings, sometimes under advanced settings. Turn it off, and if there is a separate PIN option, turn that off too.</li>
<li><strong>Find UPnP.</strong> It is usually under advanced, network or NAT settings. Turn it off.</li>
<li><strong>Save, then test.</strong> Check that devices still connect, and run the network test on any game console. On Xbox this is under Settings, General, Network settings.</li>
<li><strong>Add port forwarding</strong> only for a device that now has a problem.</li>
<li><strong>While you are there, turn off remote management.</strong> The NSA guidance says to &ldquo;disable the ability to perform remote administration on the routing device.&rdquo;</li>
</ol>
<p>Your router or mesh system may not have a WPS setting at all. If you can&rsquo;t find one, check the maker&rsquo;s support pages before assuming WPS is on.</p>
<p>For the rest of the settings worth changing, see our <a href="/guides/router-hardening-checklist/">router hardening checklist</a>. For the security mode itself, see <a href="/guides/wpa2-vs-wpa3/">WPA2 vs. WPA3</a>.</p>
<h2 id="fact-check-notes">Fact-check notes</h2>
<table>
	<thead>
			<tr>
					<th>Important claim</th>
					<th>Source</th>
					<th>Verification</th>
			</tr>
	</thead>
	<tbody>
			<tr>
					<td>A WPS PIN design flaw, published December 27, 2011 and reported by Stefan Viehböck, reduces brute-force attempts from 100 million to 11,000 and lets an attacker in range retrieve the Wi-Fi password; the recommended solution was to disable WPS</td>
					<td><a href="https://www.kb.cert.org/vuls/id/723755" rel="noopener">CERT/CC VU#723755</a></td>
					<td>Verified; the note dates from 2011 to 2012, and we can&rsquo;t confirm how any current router model behaves</td>
			</tr>
			<tr>
					<td>CISA says WPS increases the likelihood of unauthorized access and that threat actors can use UPnP to spread malware and control devices remotely</td>
					<td><a href="https://www.cisa.gov/audiences/high-risk-communities/projectupskill/module5" rel="noopener">CISA, Securing Your Home Wi-Fi</a></td>
					<td>Verified</td>
			</tr>
			<tr>
					<td>The NSA advises disabling UPnP and remote administration on home routers</td>
					<td><a href="https://media.defense.gov/2023/Feb/22/2003165170/-1/-1/0/CSI_BEST_PRACTICS_FOR_SECURING_YOUR_HOME_NETWORK.PDF" rel="noopener">NSA, Best Practices for Securing Your Home Network, February 2023</a></td>
					<td>Verified</td>
			</tr>
			<tr>
					<td>A UPnP library flaw published January 29, 2013 allowed remote, unauthenticated code execution; Rapid7 reported it</td>
					<td><a href="https://www.kb.cert.org/vuls/id/922681" rel="noopener">CERT/CC VU#922681</a></td>
					<td>Qualified: a historical example in one library, with a fixed version listed; not a statement about current routers</td>
			</tr>
			<tr>
					<td>Wi-Fi Protected Setup was designed to ease setup of secured Wi-Fi networks in homes and small offices</td>
					<td><a href="https://www.wi-fi.org/discover-wi-fi/wi-fi-protected-setup" rel="noopener">Wi-Fi Alliance</a></td>
					<td>Verified</td>
			</tr>
			<tr>
					<td>Wi-Fi Easy Connect sets devices up by scanning a QR code</td>
					<td><a href="https://www.wi-fi.org/discover-wi-fi/wi-fi-easy-connect" rel="noopener">Wi-Fi Alliance</a></td>
					<td>Verified; availability depends on router and device support</td>
			</tr>
			<tr>
					<td>Xbox needs an Open NAT type for multiplayer and party chat; its listed fixes are turning on UPnP, then port forwarding, then a DMZ</td>
					<td><a href="https://support.xbox.com/en-US/help/hardware-network/connect-network/xbox-one-nat-error" rel="noopener">Xbox Support, checked October 7, 2026</a></td>
					<td>Verified</td>
			</tr>
			<tr>
					<td>The button method is less exposed than the PIN, and port forwarding is narrower than UPnP</td>
					<td>Our reasoning from how each feature works</td>
					<td>Qualified: an assessment, not a tested result</td>
			</tr>
	</tbody>
</table>
<h2 id="bottom-line">Bottom line</h2>
<p>WPS saves you typing a password once and leaves a known weakness in place, so turn it off. UPnP is off in the NSA&rsquo;s recommended setup, so turn that off too and see whether anything complains. If a game console does, forward its ports instead of switching UPnP back on. Neither change takes more than a few minutes, and both are easy to reverse.</p>
]]></content:encoded></item><item><title>Bufferbloat explained: why games lag when someone uploads</title><link>https://wifiweekly.com/guides/fix-bufferbloat-gaming-lag/</link><guid>https://wifiweekly.com/guides/fix-bufferbloat-gaming-lag/</guid><pubDate>Tue, 22 Sep 2026 00:00:00 +0000</pubDate><dc:creator>Marcus Reyes</dc:creator><category>Gaming &amp; Streaming</category><description>Bufferbloat is the lag you get when a busy connection makes data wait in a long queue. Test it with a speed test that measures latency under load, then turn on your router's smart queue or SQM feature and set it a little below your real speed. Wiring your console or PC also removes WiFi from the equation.</description><enclosure url="https://wifiweekly.com/guides/fix-bufferbloat-gaming-lag/cover_hu_1cdab3a3aa8685c6.jpg" type="image/jpeg" length="0"/><media:content url="https://wifiweekly.com/guides/fix-bufferbloat-gaming-lag/cover_hu_1cdab3a3aa8685c6.jpg" medium="image" type="image/jpeg" width="1200" height="630"/><content:encoded><![CDATA[<p><img src="https://wifiweekly.com/guides/fix-bufferbloat-gaming-lag/cover_hu_1cdab3a3aa8685c6.jpg" alt="Two people holding game controllers while playing a soccer game on a TV" width="1200" height="630"></p><p><strong>Short answer:</strong> Bufferbloat is the lag you get when a busy connection makes data wait in a long queue. Test it with a speed test that measures latency under load, then turn on your router&#39;s smart queue or SQM feature and set it a little below your real speed. Wiring your console or PC also removes WiFi from the equation.</p><p>If your game or video call gets choppy whenever someone uploads a video or a device starts a big update, you may have bufferbloat. It is one of the most common causes of lag on otherwise fast connections, and it can often be fixed with one router setting.</p>
<h2 id="what-is-bufferbloat">What is bufferbloat?</h2>
<p>Your router sends data to your internet provider through a connection with a fixed speed. When that connection fills up, extra data waits in a queue. If the queue is long, everything behind it waits too, including your game packets. That wait is bufferbloat, and it shows up as latency spikes.</p>
<h2 id="how-do-you-test-for-it">How do you test for it?</h2>
<ol>
<li>Plug a computer into your router with Ethernet so WiFi doesn&rsquo;t affect the result.</li>
<li>Close other apps, then run a bufferbloat test such as Waveform&rsquo;s or Cloudflare&rsquo;s speed test.</li>
<li>Look at latency under load, not just the download number. A big jump from your idle ping means bufferbloat.</li>
</ol>
<p>If you&rsquo;re not sure whether your slowdown is WiFi or your plan, see our <a href="/guides/how-to-fix-slow-wifi/">slow WiFi test guide</a>.</p>
<h2 id="how-do-you-fix-it">How do you fix it?</h2>
<ol>
<li><strong>Find the setting.</strong> Look for Smart Queue, SQM, Adaptive QoS, or similar in your router&rsquo;s app. Names differ by brand, and not every router has one.</li>
<li><strong>Set the speeds a little below your real speeds.</strong> Use 85% to 95% of your tested download and upload speeds. This keeps the queue in your router, where it can be managed.</li>
<li><strong>Run the test again.</strong> Latency under load should be much closer to your idle ping.</li>
<li><strong>Wire what you can.</strong> Consoles and PCs that stay put should use Ethernet.</li>
</ol>
<h2 id="which-routers-help">Which routers help?</h2>
<p>If you are deciding whether a gaming-branded router is worth it, see <a href="/guides/do-you-need-a-gaming-router/">do you need a gaming router</a>.</p>
<p>Look for a router that lists smart queue management or SQM, or one that supports third-party firmware such as OpenWrt. When we review routers like the <a href="/reviews/asus-rt-be92u-review/">Asus RT-BE92U</a>, we check where the QoS controls live and how easy they are to find.</p>
<h2 id="what-if-its-your-wifi">What if it&rsquo;s your WiFi?</h2>
<p>If the wired test is fine but WiFi spikes, the cause is probably distance, interference, or the band your device is using. Try the free fixes in our guide to <a href="/guides/wifi-slow-but-internet-fast/">why WiFi is slow when your internet is fast</a>.</p>
]]></content:encoded></item></channel></rss>